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Chapter 730 Nope



Chapter 730 Nope

GAH!

Well, forget that bearded fogey and let\'s have a look at what was unlocked instead. It better be good! The earliest magic skills available were, of course, the basic elements, which evolved into the advanced elements and can be fused into other elements. Once I\'d raised those high enough, I gained access to healing, mind magic as well as light and shadow. I was never particularly interested in light and shadow, but I\'ve put a lot of effort into mind and … some, into healing. Enough to make it useful at any rate.

What has this earned me in the eyes of the System? A few things apparently.

For starters, barrier magic has appeared, which is the field that Invidia has been pouring the majority of his effort into. A highly useful field of magic to be sure! I\'ll pick that up just on the off chance that I need it. Getting it to rank three or four shouldn\'t prove to be too much effort and I have a sneaking suspicion that those flying discs the demons use is based off an advanced or fused version of this. The second new field of magic to appear in my list is curse magic and right alongside that is inspiration magic. I mean, it doesn\'t take a genius to figure out what these two fields do. Curse magic exists to weaken enemies you cast it on and inspiration magic buffs those that you cast it on.

I\'m not entirely sure I want either of them. I know that both are useful, but I need to be realistic and consider exactly how much time I\'ll have to devote to raising these Skills. I can\'t just buy every Skill in the shop. The cost of levelling them in terms of Skill points will become prohibitive, for one, but mainly I just don\'t have the time to level them to the point of being useful! If I get some clear air and have a month to sit on my backside and grind out spells, then sure, I can come back and buy a few of the branches I skipped over, but for now I need to focus on the ultimate goal!

And that goal is driving forward through the ranks of magic until I get what I want, which is gravity! Even the taste of the basic forms of its power have been enough to whet my appetite, nothing I\'ve seen has come even close to the gravity bomb in terms of the sheer pants wetting terror it induces. I have to have the full power of this spell form at my disposal!

The other reason I\'m not massively keen on curse and inspiration is that I know, through discussions with Torrina, that they are generally fused with dark and light magic respectively, to create the respected and feared Horror and Hope fields of magic. The spell forms unlocked by these combinations allow the effects of curses or inspirations to be applied more powerfully and over a wider area, using light or shadow as a means of spreading the buff/debuff.

This is probably a field that Crinis could go down if she wished, although the other option she has is to fuse her mind magic and shadow magic together to form Nightmare. From what I gather it\'s rather unpleasant. Actually, I wonder if you could fuse mind, curse and shadow together? Torrina didn\'t mention anything on that topic, but it would be interesting to find out.

[Hey Crinis, when you get the chance, see if you can buy curse magic and start levelling it. There may be an interesting fusion you could use with shadow and mind if you get far enough down the line. Maybe at rank five?]

[Alright Master! I will!]

That was probably a bad thing to do. Haven\'t the monsters of the Dungeon suffered enough?!

Moving on! There are a few new magical fields that I want to take a look at which might be good. Wood, Metal, Lightning and Force magic. I\'ve heard mention of these as \'advanced\' elemental magic which are a lot more common with higher levelled Delvers and Dungeon dwellers according to the golgari. Usually, one would skip over the basic stuff as fast as possible and then invest their time more effectively in these, more potent elements. At least, that\'s what I hear. Lightning is generally considered very powerful offensively, I only need to look to Tiny for that to be proven true. Wood and metal are common magics for builders and crafters, though also have their uses in combat. Throwing a spike of ice at someone is generally dangerous, sure, but throwing a spike of metal? More threatening to put it mildly. Then there\'s force magic. Good ol\' kinetic energy. Wanna grab someone by the throat with magic in the most literal sense? This is the method! Care to throw out a claw and have a wall of invisible pressure extend outward, knocking down your well armoured but comically inept foes? Boom.

Of course, I have to pick them all. Which ones I\'ll specialise in, I have no idea, but I\'m sure there are some immensely juicy fusion options out there for combining these. There\'s even a chance that they all combine into something strong, just like my omni-elemental construct. I mean, now that I\'m on a roll of collecting elements, I kind of want to have them all. I won\'t waste time levelling each of them, but I do want to have them, just in reserve.

The goal is to power through as many layers of magic as I need to in order to unlock gravity after all! I won\'t be stopped here!

With a sweep of my mind, I select each of the new elemental magic specialisations and nod with satisfaction. I may not have gotten what I wanted, but I least I have moved forward, taken another step on the path that will get me there. With my current stable of elemental magics to hold me in good stead, I won\'t have to grind nearly as long on this level before I plunge through and into the next.

Running through the list of purchases I have selected; I feel good about my decisions. I think this marks another step forward for me and having the first of my organs reach +30 is a very pleasant milestone. Let\'s do it!

Oh right.

Here it comes!

MAGGLESTAFFEN!!! DAMN ITCH!


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